Gaming is changing fast these days, especially in the browser. Sure, social games are great and everything, but there's always been a sense that, as browser-based technologies mature, the opportunities that present themselves will make casual social, Facebook-only gaming look crayon scrawl. Inherently, one of the best parts of gaming is that it's inherently social, and gamers want deeper, more interactive experiences ? from console to free-to-play online games. Of course, enabling deep, multiplayer experiences puts a lot of stress on the technology and the game's engineers (coding, synchronizations, de-buggings, oh my!) ? even with how far HTML5 has come, it's still a pain in the butt and can be expensive. That's where
Game Closure entered the picture. We were the first to cover Game Closure back when they launched at the "demo day" of SSE Labs, Stanford University's student-run startup accelerator. (Now known as
StartX.)
Source: http://feedproxy.google.com/~r/Techcrunch/~3/PeNiEMRtq1U/
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